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       <dc:date>2026-04-25T13:10:09+02:00</dc:date>
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                <rdf:li rdf:resource="https://code-reference.com/arduino/data_types/array?rev=1708041851&amp;do=diff"/>
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        <dc:date>2024-02-16T01:04:11+02:00</dc:date>
        <title>Arrays</title>
        <link>https://code-reference.com/arduino/data_types/array?rev=1708041851&amp;do=diff</link>
        <description>An array is a collection of variables that are accessed with an index number. Arrays in the C programming language, on which Arduino is based, can be complicated, but using simple arrays is relatively straightforward.

Creating (Declaring) an Array

All of the methods below are valid ways to create (declare) an array.</description>
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        <dc:date>2013-04-17T08:11:25+02:00</dc:date>
        <title>Arrays in Java</title>
        <link>https://code-reference.com/java/variables/array?rev=1366179085&amp;do=diff</link>
        <description>an array, it is a object variable (box,container), which is a variable in a position to take up more than one object of the same type and manage it

example of arrays in java


package arrays;

public class Arrays {

    public static void main(String[] args) {
           int[] digits1; // Reference Variable
           int[] digits2= new int[5]; // Definition with 5 x Integer
           int[] digits3= {1,2,3,4,5}; // Definie with initialization ( 5 Integer)
           
           // pass Element…</description>
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        <dc:date>2024-02-16T01:04:12+02:00</dc:date>
        <title>String</title>
        <link>https://code-reference.com/arduino/data_types/stringobject?rev=1708041852&amp;do=diff</link>
        <description>Description

The String class, part of the core as of version 0019, allows you to use and manipulate strings of text in more complex ways than  character arrays do. You can concatenate Strings, append to them, search for and replace substrings, and more.  It takes more memory than a simple character array, but it is also more useful.</description>
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        <dc:date>2024-02-16T01:06:20+02:00</dc:date>
        <title>NSArray</title>
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        <description>NSArray

NSArray and its subclass NSMutableArray manage ordered collections of objects called arrays. NSArray creates static arrays, and NSMutableArray creates dynamic arrays.


init

initWithObjects</description>
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        <title>string</title>
        <link>https://code-reference.com/arduino/data_types/string?rev=1708041852&amp;do=diff</link>
        <description>Description

Text strings can be represented in two ways.  you can use the String data type, which is part of the core as of version 0019, or you can make a string out of an array of type char and null-terminate it.  This page described the latter method. For more details on the String object, which gives you more functionality at the cost of more memory, see the String object page.</description>
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        <dc:date>2024-02-16T01:04:16+02:00</dc:date>
        <title>PROGMEM</title>
        <link>https://code-reference.com/arduino/constants/progmem?rev=1708041856&amp;do=diff</link>
        <description>Store data in flash (program) memory instead of SRAM.  There's a description of the various  types of memory available on an Arduino board.

The PROGMEM keyword is a variable modifier, it should be used only with the datatypes defined in pgmspace.h. It tells the compiler “put this information into flash memory”, instead of into SRAM, where it would normally go.</description>
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        <dc:date>2024-02-16T01:04:24+02:00</dc:date>
        <title>sizeof</title>
        <link>https://code-reference.com/arduino/utilities/sizeof?rev=1708041864&amp;do=diff</link>
        <description>Description

The sizeof operator returns the number of bytes in a variable type, or the number of bytes occupied by an array.

Syntax

sizeof(variable)

Parameters

variable: any variable type or array (e.g. int, float, byte)

Example code

The sizeof operator is useful for dealing with arrays (such as strings) where it is convenient to be able to change the  size of the array without breaking other parts of the program.</description>
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        <dc:date>2013-01-24T03:46:48+02:00</dc:date>
        <title>lua</title>
        <link>https://code-reference.com/lua?rev=1358995608&amp;do=diff</link>
        <description>Lua is a powerful, fast, lightweight, embeddable scripting language.

Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.</description>
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        <dc:date>2024-02-16T01:04:07+02:00</dc:date>
        <title>for statements</title>
        <link>https://code-reference.com/arduino/control_structures/for?rev=1708041847&amp;do=diff</link>
        <description>Desciption

The for statement is used to repeat a block of statements enclosed in curly braces. An increment counter is usually used to increment and terminate the loop. The for statement is useful for any repetitive operation, and is often used in combination with arrays to operate on collections of data/pins.</description>
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        <dc:date>2024-02-16T01:04:13+02:00</dc:date>
        <title>const keyword</title>
        <link>https://code-reference.com/arduino/variable_scope_and_qualifiers/const?rev=1708041853&amp;do=diff</link>
        <description>The const keyword stands for constant. It is a variable qualifier that modifies the behavior of the variable, making a variable ”read-only”. This means that the variable can be used just as any other variable of its type, but its value cannot be changed. You will get a compiler error if you try to assign a value to a const variable.</description>
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