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  • false (c:keywords)
arduino:constants:constants: 6 Hits
groups. ===== Defining Logical Levels, true and false (Boolean Constants) ===== There are two consta... falsity in the Arduino language: **true**, and **false**. ====false ==== false is the easier of the two to define. false is defined as 0 (zero). ====true ==== true is often said to be defined as... n a Boolean sense. Note that the ''true'' and ''false'' constants are typed in lowercase unlike HIGH, L
c:keywords:false: 4 Hits
====== false ====== <code c> </code> ==== description of false ==== false is in work by code-reference.... c> no example at the moment </code> ===== output of false c example ===== no example at the moment
c:graphics.h:mousex: 2 Hits
ork going, // and then return. bool red_clicked = false; void click_handler(int x, int y) { if (getpi... to end."); setcolor(BLUE); red_clicked = false; divisor = 2; while (!red_clicked) {
arduino:control_structures:while: 2 Hits
the expression inside the parenthesis, () becomes false. Something must change the tested variable, or th... a (boolean) C statement that evaluates to true or false ==== Example ==== <code arduino> var = 0; wh
arduino:boolean_operators:boolean: 2 Hits
0. ===== ! (not) ===== True if the operand is false, e.g. <code arduino> if (!x) { // ... } </code> is true if x is false (i.e. if x equals 0). ====Warning ==== Make sure you don't mistake the bo
c:graphics.h:mousey: 2 Hits
ork going, // and then return. bool red_clicked = false; void click_handler(int x, int y) { if (getpi... to end."); setcolor(BLUE); red_clicked = false; divisor = 2; while (!red_clicked) {
c:graphics.h:registermousehandler: 2 Hits
ork going, // and then return. bool red_clicked = false; void click_handler(int x, int y) { if (getpi... to end."); setcolor(BLUE); red_clicked = false; divisor = 2; while (!red_clicked) {
cpp:control_structures:if: 2 Hits
cout << "This statement will be executed"; } if (FALSE){ cout << "This one will not"; } return 0; }</... case a condition of an if statement evaluates to false. It can be used to clean up the above code a bit
arduino:data_types:booleanvariables: 2 Hits
[[arduino:variable scope and qualifiers:Constants|false]]. (Each boolean variable occupies one byte of m... other side connected to ground boolean running = false; void setup() { pinMode(LEDpin, OUTPUT); pin
java:control_structures:else: 2 Hits
and; } else { // if the "if" condition false command; } </code> check if a condition is true or false ===== example of else===== <code java> package plausibilitycheck; import jav
lua:codea:stargenerator:main.lua: 2 Hits
de(FULLSCREEN) createstars() checkagain = false end function createstars() stars = {} fo... -- ry= math.random(1,800) s= Star(false) --u = { x=rx, y=ry} table.insert(s
c:mysql:mysql.h:mysql_commit: 1 Hits
utocommit(my, (my_bool)0); // set autocommit to false mysql_query(my, "TRUNCATE TABLE `collection`;");
c:graphics.h:kbhit: 1 Hits
input buffer ready to read. Otherwise it returns false. In order to work, the user must click in the gra
c:graphics.h:getmouseclick: 1 Hits
cular kind of event, the ismouseclick will return false for that kind of event until another such event o
c:graphics.h:initwindow: 1 Hits
cpp:cassert:assert: 1 Hits
c:graphics.h:clearmouseclick: 1 Hits
java:io:printstream:checkerror: 1 Hits
java:io:printstream:close: 1 Hits
c:assert.h:assert: 1 Hits
java:loops:do: 1 Hits
java:lang:object:equals: 1 Hits
cpp:variables: 1 Hits
arduino:control_structures:for: 1 Hits
c:graphics.h:setmousequeuestatus: 1 Hits
java:io:printstream:flush: 1 Hits
java:control_structures:if: 1 Hits

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