You can find the results of your search below. If you didn't find what you were looking for, you can create or edit the page named after your query with the appropriate tool.
es:If]] statement.
=====&& (logical and) =====
True only if both operands are true, e.g.
<code arduin... GH) { // read two switches
// ...
} </code>
is true only if both inputs are high.
=====|| (logical or) =====
True if either operand is true, e.g.
<code arduino>
if (x > 0 || y > 0) {
// ...
} </code>
is true if either x or y is greater than 0.
===== ! (not) =====
True if the operand is false,
stants in groups.
===== Defining Logical Levels, true and false (Boolean Constants) =====
There are ... sent truth and falsity in the Arduino language: **true**, and **false**.
====false ====
false is the... o to define. false is defined as 0 (zero).
====true ====
true is often said to be defined as 1, which is correct, but true has a wider definition. Any integer which is ''non-zero'' is true, in a Boo
t another way, if the statement in parentheses is true, the statements inside the brackets are run. If n... equal to 10 or not. The latter statement is only true if x equals 10, but the former statement will always be true.
This is because C evaluates the statement // if (x=10) // as follows: 10 is assigned t... nditional evaluates 10, which always evaluates to TRUE, since any non-zero number evaluates to TRUE. Con
self.mx = 500
self.my = 400
if init == true then
self.x = math.random(self.mx-10,self... .x <= 0 or self.y <= 0 then
self:init(true)
return
else
i... or self.x >= 1000 then
self:init(true)
return
end
. It tests whether or not a certain condition is true, and then executes code based on the test.
<code... <iostream>
using namespace std;
int main(){
if (TRUE){
cout << "This statement will be executed";
}... <iostream>
using namespace std;
int main(){
if (TRUE){
cout << "This statement will be executed";
}
Each test will proceed to the next one until a true test is encountered. When a true test is found, i... ire if/else construction. If no test proves to be true, the default **else** block is executed, if one i
t left=0, int top=0, bool dbflag=false, closeflag=true);
</code>
==== Description of initwindow ====... rned on as described in the swapbuffers function (true
means that double-buffering will be turned on).
If the closeflag parameter is true, then the user can click on the
window's close button to shut down
hen the boolean
// variable red_clicked is set to true. Note that in general
// all handlers should be q... )
{
if (getpixel(x,y) == RED)
red_clicked = true;
}
// Call this function to draw an isosoles tri
ut nothing is done with it.
</nowiki>
The same is true for %%//__this__ text// with a smiley ;-)%%.
<... othing is done with it.
</nowiki>
The same is true for %%//__this__ text// with a smiley ;-)%%.
===
ed by effective groupid |if [ -G /bin/ls ] |
|-g |true if file exists and is set-group-id |if [ -g /bin/... |Newer Than |if [ "$file1" -nt "$file2" ] |
|-O |True if file exists and is owned by the effective user
==== syntax ====
<code objc>
while (condition is true/untrue) {
statement;
}
or
while ( condition == true ) {
do something until condition untrue
}
</code>
===== while example objective
hen the boolean
// variable red_clicked is set to true. Note that in general
// all handlers should be q... )
{
if (getpixel(x,y) == RED)
red_clicked = true;
}
// Call this function to draw an isosoles tri
hen the boolean
// variable red_clicked is set to true. Note that in general
// all handlers should be q... )
{
if (getpixel(x,y) == RED)
red_clicked = true;
}
// Call this function to draw an isosoles tri
h"
voud setmousequeuestatus(int kind, bool status=true);
</code>
==== Description of setmousequeuest... same kind are deleted. If the status parameter is
true, then mouse events of the specified kind are queu