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arduino:boolean_operators:boolean: 9 Hits
es:If]] statement. =====&& (logical and) ===== True only if both operands are true, e.g. <code arduin... GH) { // read two switches // ... } </code> is true only if both inputs are high. =====|| (logical or) ===== True if either operand is true, e.g. <code arduino> if (x > 0 || y > 0) { // ... } </code> is true if either x or y is greater than 0. ===== ! (not) ===== True if the operand is false,
arduino:constants:constants: 8 Hits
stants in groups. ===== Defining Logical Levels, true and false (Boolean Constants) ===== There are ... sent truth and falsity in the Arduino language: **true**, and **false**. ====false ==== false is the... o to define. false is defined as 0 (zero). ====true ==== true is often said to be defined as 1, which is correct, but true has a wider definition. Any integer which is ''non-zero'' is true, in a Boo
arduino:control_structures:if: 6 Hits
t another way, if the statement in parentheses is true, the statements inside the brackets are run. If n... equal to 10 or not. The latter statement is only true if x equals 10, but the former statement will always be true. This is because C evaluates the statement // if (x=10) // as follows: 10 is assigned t... nditional evaluates 10, which always evaluates to TRUE, since any non-zero number evaluates to TRUE. Con
c:graphics.h:initwindow: 3 Hits
t left=0, int top=0, bool dbflag=false, closeflag=true); </code> ==== Description of initwindow ====... rned on as described in the swapbuffers function (true means that double-buffering will be turned on). If the closeflag parameter is true, then the user can click on the window's close button to shut down
lua:codea:stargenerator:star.lua: 3 Hits
self.mx = 500 self.my = 400 if init == true then self.x = math.random(self.mx-10,self... .x <= 0 or self.y <= 0 then self:init(true) return else i... or self.x >= 1000 then self:init(true) return end
arduino:control_structures:else: 3 Hits
Each test will proceed to the next one until a true test is encountered. When a true test is found, i... ire if/else construction. If no test proves to be true, the default **else** block is executed, if one i
cpp:control_structures:if: 3 Hits
. It tests whether or not a certain condition is true, and then executes code based on the test. <code... <iostream> using namespace std; int main(){ if (TRUE){ cout << "This statement will be executed"; }... <iostream> using namespace std; int main(){ if (TRUE){ cout << "This statement will be executed"; }
c:graphics.h:registermousehandler: 2 Hits
hen the boolean // variable red_clicked is set to true. Note that in general // all handlers should be q... ) { if (getpixel(x,y) == RED) red_clicked = true; } // Call this function to draw an isosoles tri
c:graphics.h:setmousequeuestatus: 2 Hits
h" voud setmousequeuestatus(int kind, bool status=true); </code> ==== Description of setmousequeuest... same kind are deleted. If the status parameter is true, then mouse events of the specified kind are queu
bash:quick_reference: 2 Hits
ed by effective groupid |if [ -G /bin/ls ] | |-g |true if file exists and is set-group-id |if [ -g /bin/... |Newer Than |if [ "$file1" -nt "$file2" ] | |-O |True if file exists and is owned by the effective user
wiki:syntax: 2 Hits
ut nothing is done with it. </nowiki> The same is true for %%//__this__ text// with a smiley ;-)%%. <... othing is done with it. </nowiki> The same is true for %%//__this__ text// with a smiley ;-)%%. ===
java:control_structures:if: 2 Hits
====== if ====== <code java> if ( condition == true ){ command; } </code> check if a condition is true or false ===== example of if in java ===== <code java> package plausibilitycheck; impor
java:control_structures:else: 2 Hits
====== else ====== <code java> if ( condition == true ){ command; } else { // if the "if... command; } </code> check if a condition is true or false ===== example of else===== <code java>
objective-c:control_structures:while: 2 Hits
==== syntax ==== <code objc> while (condition is true/untrue) { statement; } or while ( condition == true ) { do something until condition untrue } </code> ===== while example objective
c:graphics.h:mousex: 2 Hits
c:graphics.h:mousey: 2 Hits
c:control_structures:else: 1 Hits
java:io:printstream:checkerror: 1 Hits
objective-c:control_structures:if: 1 Hits
java:io:printstream:close: 1 Hits
cpp:control_structures:while: 1 Hits
c:control_structures:if: 1 Hits
lua:codea:stargenerator:main.lua: 1 Hits
arduino:control_structures:while: 1 Hits
java:loops:for: 1 Hits
cpp:variables: 1 Hits
c:graphics.h:ismouseclick: 1 Hits
c:graphics.h:kbhit: 1 Hits
java:lang:object:equals: 1 Hits
java:io:printstream:flush: 1 Hits
c:control_structures:while: 1 Hits
arduino:control_structures:for: 1 Hits
java:datatypes: 1 Hits
arduino:data_types:booleanvariables: 1 Hits
arduino:analog_io:analogwrite: 1 Hits

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