Programming Reference/Librarys
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The y aspect factor, *yasp, is normalized to 10,000. On all graphics adapters except the VGA, *xasp (the x aspect factor) is less than *yasp because the pixels are taller than they are wide. On the VGA, which has "square" pixels, *xasp equals *yasp. In general, the relationship between *yasp and *xasp can be stated as *yasp = 10,000 *xasp <= 10,000 getaspectratio gets the values in *xasp and *yasp.
/* getaspectratio example */ #include <graphics.h> #include <stdlib.h> #include <stdio.h> #include <conio.h> main() { /* request autodetection */ int gdriver = DETECT, gmode, errorcode; int xasp, yasp, midx, midy; /* initialize graphics and local variables */ initgraph(&gdriver, &gmode, ""); /* read result of initialization */ errorcode = graphresult(); if (errorcode != grOk) { /* an error occurred */ printf("Graphics error: %s\n", grapherrormsg(errorcode)); printf("Press any key to halt:"); getch(); exit(1); /* terminate with an error code */ } midx = getmaxx() / 2; midy = getmaxy() / 2; setcolor(getmaxcolor()); /* get current aspect ratio settings */ getaspectratio(&xasp, &yasp); /* draw normal circle */ circle(midx, midy, 100); getch(); /* draw wide circle */ cleardevice(); setaspectratio(xasp/2, yasp); circle(midx, midy, 100); getch(); /* draw narrow circle */ cleardevice(); setaspectratio(xasp, yasp/2); circle(midx, midy, 100); /* clean up */ getch(); closegraph(); return 0; }
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